package com.wan37.protobuf.constant;

/**
 * @author : luoyong
 * @date : 2020-07-02 09:54
 **/
public class CommonFighting {

    /**
     * 客户端攻击指令
     */
    public static final int ATTACK_ERROR = 3010;

    public static final int ATTACK_SUCCESS = 3011;

    public static final int ATTACK_ERROR_SELF_DIE = 3012;

    public static final int ATTACK_ERROR_BOSS_DIE = 3013;

    public static final int ATTACK_ERROR_SKILL_CD = 3014;

    public static final int GAME_FIGHTING_TIMEOUT = 3015;

    public static final int ATTACK_ALL_ROLE_DIE = 3017;

    public static final int ATTACK_SELF_ALL_ROLE_DIE = 3018;

    public static final int ATTACK_ENEMY_ALL_ROLE_DIE = 3019;

    public static final int ATTACK_ERROR_IS_DIE = 3020;

    public static final int ATTACK_ERROR_NOT_ENTITY = 3021;

    public static final int ATTACK_ERROR_ALL_ROLE_DIE = 3022;

    public static final int ATTACK_ERROR_NOT_SKILL = 3023;

    public static final int ATTACK_ERROR_NOT_ANY_SKILL = 3024;

    public static final int ATTACK_ERROR_NOT_HP = 3025;

    /**
     * 释放的持续性伤害的返回
     */
    public static final int ATTACK_SUCCESS_DELAY_RESULT = 4016;

    public static final int PVP = 5001;
    public static final int PVE = 5002;

}
